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| The
Clash of Civilizations Government Model - Page 1 |
Govt Model Links |
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This
model tries to simulate the political games within the government of
your civ. What makes it interesting and challenging is the fact that
people won't stare passively at you while ruling the empire and they
won't just react to your decisions, but will be able to take decisions
of their own and change things at the government if they have the power
to do so. In very despotic regimes the game will give you only people's
reactions, from protests to revolutions, which is covered in the Riots
Model. People reacting to your rule is by itself a more sophisticated
element compared to what we're used to in games like this, giving you a
more defying game, even in despotic regimes. But if your civ happens to
move to other forms of governments, through violent events or
peacefully, you'll have to share power with others. The masses if it's a
sort of democracy, or the military maybe, or the church if a
fundamentalist regime arises. Now people won't just react, they'll act.
And they'll actually use their power to make whatever they think is best
for the civ. Under these circumstances, having only a share of total
power and having less control of the civ's future, the civ might take
paths you didn't expected. Will this be for better or for worse? Will
you accept sharing power with others or will you just impose your will
at all cost? II.
Model Overview There'll
be a list of government policies (or government laws, if you prefer)
affecting the civ in several ways. What is needed is to set the values
for each policy. Changing policies you change the civ's behavior. The
player knows what he wants for each policy, but it's those with
political power the ones deciding what values policies will take. The
player will always have some political power, but it can be low, high or
even absolute. In fact the share of total power he has and how much
other political entities have is also a matter of discussion. III.
General Definitions III.1
Govt. Policies The
following are the policies the govt. must decide on. They'll be
explained and understood better later. This is list is not supposed to
be complete. It contains what is felt as the minimum set of policies.
According to other models' needs, the list can be enlarged. -Tax
Rate (0-100%): Tax is imposed on privates. Individuals, landowners,
company owners and so on. In a pure communist regime, tax rate is
irrelevant since no private sector exists. -Civil
Rights (CR): (0-100)
The greater the number, the more liberties the people has concerning
lifestyle, freedom of speech, etc... -Religion
Discrimination (RD):
(0-5) This variable describes the relationship between government and
religion. If RD=0 the State is secular. If 1<=RD<=5, there's an
official religion and people practicing other beliefs are considered
minorities. The type of treatment toward other beliefs becomes more
intolerant the higher RD is. -Ethnic
Discrimination (ED):
(0-10) This variable defines if there's or not an ethnic group above the
rest and if so, what kind of treatment other ethnic groups get. If ED=0,
all ethnic groups are considered equal and the civ is said to be
"multiethnic". If 1<=ED<=10, there's a preferred ethnic
group (FE, Romans in roman empire) and all the rest are considered
minorities (this is the most common case). The type of treatment other
ethnic groups get is more disrespectful the higher ED is. -Slavery
(SL):
(0-2) Defines if minorities can be slavered or not. 0=Slavery is not
allowed, 1=It is allowed in its most common form. This means some people
in minorities is slavered with some laws regulating it like the
possibility to buy freedom. If SL=2 it is the same as in SL=1, but some
specific ethnic groups can be totally slavered in a more brutal way,
like it was with Africans. For now and until a better procedure is
developed, it'll be the ruler's decision which exact tribes can be
slavered this way when SL=2. -Private
Property (PP):
(0%-100%) Defines what share of total economic activities lie in the
hands of the private sector. The rest is owned by the State or the king
himself (for ancient regimes). -Economic
Planning (EP):
(0%-100%) Defines how much control government has over economy, both
private and public sector. It includes things like prices setting,
limits on production, etc. -Social
Policies (SP):
(0%-100%) This will define how much of a welfare state the civ has. It
will include all redistribution practices, social security, healthcare,
free education, etc. -Foreign
Affairs (FA):
(0-100) Defines the level of aggressiveness the ruler is allowed to be
in the international arena. 0 means passive/peaceful and 100 means world
conquest. III.2
Majorities and Minorities The
empire can hold several ethnic groups, as described in the social model.
Normally only one of them is considered the "civ's people"
like Romans in the roman empire. In this case Romans are said to be the majorities
population (not necessarily being majority in terms of demography) and
all other ethnic groups are said to be minorities. In some cases,
though, the government might do no discrimination at all. In this case
all ethnic groups are considered within majorities. People supporting
non-official religions are also considered minorities. III.3
Classes Majorities
population (not religiously or ethnically discriminated peoples) are
divided in classes: The
Upper Class (UC):
The aristocracy. The people who owns the means of production.
Landowners, company owners, capitalists, nobility, etc. The
Lower Class (LC):
The common people. Workers, professionals, peasants, proletarians, etc. The
Religious Class (RC):
High priests in command of the Church. If there is an official religion,
RC represents the clergy of this religion. If there's no official
religion (a secular State), the class contains all high priests from all
present religions in equal conditions. The
Military Class (MC):
High officers of the army. NOT the whole army. The common soldier
belongs to the LC. The
Bureaucratic Elite (BE):
Government employees in key positions in the bureaucratic apparatus.
They control most of the government's administration and live an
accommodated life. It's a wealthy class. The USSR had a powerful BE and
no Upper Class, for example. Each
class has its own mentality (idea of how the government should look
like). UC and LC are deeply influenced by culture and have some
differences about how economy should work. The religious class is mostly
guided by its doctrine (taken from the social model) and shares some
ideas with normal people. Appendix 2 shows how the info from the social
model is transformed to create RCM (Religious Class Mentality). The BE
always wants to preserve the current form of government, since its
welfare comes from the particular way the government is currently
working. As for MC, the mentality high officers in the army have is
given by their origin. They can come from the LC or the UC. If they come
from the LC, then are LC minded and the same for UC. In general, they
come partly from the UC and partly from LC. Also, the ruler has an
influence over MC mentality through "choosing the right men".
The level at which each of these three factors influences MC mentality
is explained later. III.4
Political Structure & Hidden Policies The
distribution of political power among classes and the ruler is called
the political structure. For example, a Political Structure might
look like this:
The
main role of the Political Structure is saying how much power each
entity has. But, at the same time, some policies are "hidden"
in the political structure. These "hidden policies" are: -Privileges:
If
the relative political power held by the UC (relative to LC political power)
is greater than its relative demographic share (relative to LC
demographic share), it'll be understood as UC having special privileges
over the LC. These are privileges given to the UC by law like those
nobility had in middle ages. The magnitude of privileges will affect
income distribution and influence over the military. Privileges are
computed as: MAX(0;UCpol.power-(UCpolpower+LCpolpower)*UCdemogshare/ -Influence
over the Military Class:
As said before, the political structure partly defines what type of
mentality MC has. Ruler's political power and privileges are used to
determine MC preferences, like this: III.5
Political Power: Law and influences The
distribution of power among classes and the ruler (Political Structure)
is built using two sets of values. The first is the "nominal"
Political Structure. It's the political power given to each entity
"by law". The second is the "de facto influence"
each entity has. If the ruler uses bribes on "politicians" of
other classes, FE, he has more power than his nominal value. Each class
has its own level of de facto influence and a method to compute real political power,
as will be described later in section IV.1. III.6
Some Civ-Level Important Variables -Dominant
Religion (DR):
The religion with most followers within majorities. -Empire's
Stability (ES):
(0-10) This is a measure of how stable the empire is seen by the people.
Events decrease ES, like losing a province, having a riot or if the
ruler is being replaced by force. Every game turn ES is increased a bit,
so if these events don't happen often, the feeling goes continuously
upwards. -Income
Distribution (ID):
How many times UC per capita income is greater than LC per capita
income: UC_PCI/LC_PCI, where UC_PCI and LC_PCI come from the economic
model. III.7
Ideologies An
ideology is a coherent set of values for the political structure and
some of the government policies. The government policies included in
ideologies are:
People
will choose the ideology best fitting their desires and will use any political power
they posses to try to impose that view in the govt. The game will have a
pool of ideologies representing the most common forms of government seen
in history and some more, like this: III.8
Types of Policies There
are 3 types of policies: |
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